Reference Image
A: Cube with missing corner
camera.position.set(16.5, -14.5, 25);
light.position.set(15, -15, 25);
B: Cube in corner of 3D graph
camera.position.set(33.5, 25, 25);
light.position.set(10, -10, 25);
controls.target.y += 0.5
C: Cube with protruding block
camera.position.set(16.5, -14.5, 25);
light.position.set(15, -15, 25);